
The Unity Asset Store is a growth-sustaining library of assets specially made for Unity game developers.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Otherwise, please bear all the consequences by yourself. Otherwise, you may receive a variety of copyright complaints and have to deal with them by yourself.īefore using (especially downloading) any resources shared by AppNee, please first go to read our F.A.Q. page more or less. To repost or reproduce, you must add an explicit footnote along with the URL to this article!Īny manual or automated whole-website collecting/crawling behaviors are strictly prohibited.Īny resources shared on AppNee are limited to personal study and research only, any form of commercial behaviors are strictly prohibited. For unreal games there's also the Unreal Engine Resource Viewer although of course that's not gonna help you for the PS1 era.This article along with all titles and tags are the original content of AppNee. Otherwise you'll have to dig up forums sepcialized in the game you're aiming to decode. The Xentax community may have documented the format or be able to help if it doesn't. This has become easier these days since Unity and UE have standardized asset formats across a wide variety of games.Īnyway, for old stuff, start by seeing if Noesis, an extensible model viewer that's been around for a long time, supports the relevant games. This tends to be more common for the models themselves than for their animations because there aren't all that many ways to encode geometry and textures and for that matter formats themselves are usually dictated by the GPU but there are definitely a lot of ways to encode animations (even though on the GPU end it's usually gonna be good old matrix-based skinning, there's a number of ways to generate those and when you want animatons to be compact you're likely gonna use some form of compression).

A lot have (although depending on when they've been documented the relevant wikis or files may not have been archived)! These days some of them even have web viewers. I've made a couple unfinished model viewers in the past (for FF9 and Omikron) and for starters your best bet is whether a format has already been documented.
